Friday, 9 December 2016

Cognitive Flow: The Psychology of Great Game Design

In order for a game to create a cognitive flow you need to put some things together. First off you need a good balance of; 
When you're playing a game and its too easy you will easily get bored of it, specially if its a single player game and when its too hard you will get anxious and frustrated because you cant progress.


The games which had a good cognitive flow for me atleast are as follows;

  1.  League Of Legends, I spent countless amounts of hours playing this game and im still going, one thing that definitely keeps me playing this game is the competitive aspect of it. Over the years I have grown to be in the top percentage of players on the server which has the most players on it. 
  2. GTA San Andreas /GTA 5. Growing up as a kid I spent enormous amount of time playing parts from the Grand Theft Auto series. I really liked what GTA offered and it kept me playing for hours.
  3. Need for Speed (from the 1st underground up till carbon); Back in the day my and my cousin loved racing games and the aspect of being able to customize your car, get chased by cops and drive freely around the map


Thursday, 8 December 2016

Today i was carrying on with creating my map. I started working on it at home. It is starting to take shape and im happy with the progress of it.

Wednesday, 7 December 2016

How to upload files to github

  1.  Create a new folder and name it
  2. inside that folder create a new folder called css and js
  3. drag the folder you created in step 1 into subline
  4. once in subline go into the css folder and create a new file, click save as and name it 'style'
  5.  go onto the js folder and  create a new file, call it 'index.js' and save it
  6. create another file and name it 'index.html'


Friday, 2 December 2016

Come up with 3 clear goals or tasks your player will need to achieve in your game demo.


  1. number one goal will be for the player to test my checkpoint system, try and complete the race and maybe even have a go at beating the best lap/race record!
  2. Number two goal will be for the player to test the functions of my game like the restart system whenever your car flips on its roof after 4 seconds the car will be teleported back on its wheels at the last checkpoint. The player will also need to have a go at trying to flip the car over which is rather difficult!
  3. Number three goal/task for the player will be to just play the game and see how it feels, is it smooth, does it have a nice flow to it, how does it drive, is it different on the road then on the rocks?