Friday, 24 February 2017

Virtual Reality

Image result for PlayStation VR  What are the resolutions for each of these displays? 

PlayStation VR - 960 x 1080 per eye (single 1920x1080 screen)
Oculous Rift - 1080 x 1200 per eye (two screens, combined 2160 x 1200)

HTC vive - 1080 x 1200 per eye (two screens, combined 2160 x 1200)

What are the advantages of having a higher resolution for these devices?

Image result for HTC vivePlayStation VR

Oculous Rift

HTC vive

What platforms can these devices be used with? What is the current state of software on these platforms?

PlayStation VR - PlayStation 4

Image result for Oculus RiftOculous Rift - Requires a high end gaming PC that will be able to pump out high frame rates to make VR experience enjoyable 

HTC vive

      

What do you think about VR? Is it here to stay? Has it got that killer app that will make the masses buy into this new technology?

I personally never tried VR myself but i believe its taking everyone by story and its here to stay. VR is something that gives the user next level experience and engagement with the game he/she is playing.

Wednesday, 22 February 2017

After i was satisfied with how my map is so far i moved onto creating so basic gameplay, driving around for no reason gets boring after a while. I decided to make a race, lap race. Following a tutorial I went ahead and made a trigger box checkpoint system which works as the following; whenever the player goes through a checkpoint another one would appear (making the one the player just went through disappear).
here you can see how the checkpoint looks in game. The cones indicate where the next checkpoint will appear. (you cannot see it in when you run the game and it also has no collision.)

Lets move onto the blueprints.
here are the blueprints that make the checkpoint system work. 

The following are the blueprints for the HUD

How the HUD currently looks in game

Lap and Time blueprints




Finishing the bridges and the small area allowed me to expand on my map.