Friday, 6 January 2017

Usability

Usability: is the ease and learn ability of the interface/controls.



Learn-ability: How easy or difficult it is to learn how to use the system.

Simplicity: Are the controls as easy as possible, are they similar to controls from different racing games or are those controls completely different to what other companies creating similar games and to what most players are used to?

Effectivity: How swiftly is the player able to complete tasks. Are the tasks set by the game clear and reasonably hard to complete or are they rather unclear and difficult to do?

Aesthetic: Is the interface convenient to use, or is it difficult? simple and convinient, or complicated and unclear?

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