Wednesday, 22 February 2017

After i was satisfied with how my map is so far i moved onto creating so basic gameplay, driving around for no reason gets boring after a while. I decided to make a race, lap race. Following a tutorial I went ahead and made a trigger box checkpoint system which works as the following; whenever the player goes through a checkpoint another one would appear (making the one the player just went through disappear).
here you can see how the checkpoint looks in game. The cones indicate where the next checkpoint will appear. (you cannot see it in when you run the game and it also has no collision.)

Lets move onto the blueprints.
here are the blueprints that make the checkpoint system work. 

The following are the blueprints for the HUD

How the HUD currently looks in game

Lap and Time blueprints

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