The main audio in my game will be the car engine sounds. I also want to have audio when you're in the menu scrolling through the options. Since my game is an open world game I also thought about adding a radio system that will allow you to choose a certain radio station or just have it turned off. Furthermore i want to make it so when you get close to an AI car (not the one you will be racing with but the cars that will be on the street as obstacles.) it will blow its horn at you, the player will also be able to use the horn when pressing a certain button. Whenever you crash into something there will also be a sound played, when you pull the breaks.
Ambient sound = Background noise.
The ambient sound that i could use in my game would be; car engine noises, wind blows, radio music, level music,
Alert sound = Sounds that notify you of something
The alert sound that i could use in my game would be; checkpoint sound
U.I sound = User Interface sounds
The U.I sounds which i could use in my game would be the following, while scrolling through the menu and placing your mouse on one of the options/ selecting one a sound will be played.
example of a sound which i have made and used in my game. This sound will be used to indicate that a player has passed a checkpoint.
https://soundcloud.com/hi-im-bachis/checkpoint-sound-2-1
Example of a second sound in my game which I am using is the following; a level sound which will be played when the game is launched. I got it from the internet.
No comments:
Post a Comment