Monday, 31 October 2016

Starting on the creation of my map.

Today was all about me trying to import my road texture into UE4 and apply it to the road i tried making which failed and succeeded at the same time. The bad part was that the engine and the PC crashed twice causing me to restart and that the texture applies to the object(road) in the different direction so when i create the road the texture applies side ways.The good one was that I managed to create the road its short for now but it will be longer and I was also able to ride on the road.

Today i was able to create the road, i somehow managed to make it a sprite, it was aactually accidental but i was really happy when it worked out, in the next lesson i will be fianlly able to start on making roads for the map, i will also look into making building 



I was able to resize the size of the road using photoshop and then importing it into ue4 however the texture lost a lot of quality, So i decided to resize it in ue4 and it worked out!! however i only figured that out at the end of the session. So now i can have a more accurate road while keeping the same quality 

in blue i have highlited the original texture i have made which was 4096x4096 i changed the x value from 1 to 0.5 and now its perfect. I was also trying to make the car bigger so it fits better on the road however whenever i resized it to bigger the collision did not match and half the wheels were inside the road (aannnnnnd the engine crashed will finish this off next lesson ) i also made a building!


Today i was able to create a layout for my game its a grid based layout that is pretty huge. I decided to create that so i have a rough shape of what i want my map to look like and i can just change it whenever i want to. I will have to create a separate texture for a junction so i can connect all the roads together and make the road/texture look nice.
I also created this little town and added textures onto the shapes i made so now they look like buildings. I've also added some trees a hydrant,mail box, bus stop. Now when i run the game its starting to look really nice and i like it so far! However judging at how big this map is i might have to make it smaller or it might take a little longer to fill it up than i expected.

I was generating ideas for what to put into my map and how i want it to look like i tried doing some visual work but unfortunatelly my engine crashed towards the end of the lesson and i did not save through the day, which meant i lost the work i was doing today which honestly wasn't much as i was mostly looking on the internet trying to learn more about creating maps and buildings and other assets. i found this one indie game thats a bit similar to what I want to make, here is a link to a gameplay video of it: https://www.youtube.com/watch?v=_RNSgbST3DM .



Monday, today i was looking into the spline tool as i realized that the grid system on the whole of the map will be a failure. I was able to create roads freely with the spline tool however i was not able to put my texture on it and make it look as i want it to. Toward the end of the lesson i realized that it might be because my road which i want to use as the texture isn't a static mesh but a sprite. hence why when i put it on it was not showing up properly  when i ran the game. I was also able to create a spline component, https://www.youtube.com/watch?v=kJyWSzfwEk8 basically this as i wanted to try and see if i can make my roads that way, well it was then, i realized that my object isn't a static mesh, i tied it with different static meshes and it worked. Next session/or at home i will make my static mesh in 3ds max with the texture already on it and then try the spline tool again to see if i am able to create the road with the texture looking flawlessly.


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