Today i was able to create the road, i somehow managed to make it a sprite, it was aactually accidental but i was really happy when it worked out, in the next lesson i will be fianlly able to start on making roads for the map, i will also look into making building
I was able to resize the size of the road using photoshop and then importing it into ue4 however the texture lost a lot of quality, So i decided to resize it in ue4 and it worked out!! however i only figured that out at the end of the session. So now i can have a more accurate road while keeping the same quality
in blue i have highlited the original texture i have made which was 4096x4096 i changed the x value from 1 to 0.5 and now its perfect. I was also trying to make the car bigger so it fits better on the road however whenever i resized it to bigger the collision did not match and half the wheels were inside the road (aannnnnnd the engine crashed will finish this off next lesson ) i also made a building!
Today i was able to create a layout for my game its a grid based layout that is pretty huge. I decided to create that so i have a rough shape of what i want my map to look like and i can just change it whenever i want to. I will have to create a separate texture for a junction so i can connect all the roads together and make the road/texture look nice.
I was generating ideas for what to put into my map and how i want it to look like i tried doing some visual work but unfortunatelly my engine crashed towards the end of the lesson and i did not save through the day, which meant i lost the work i was doing today which honestly wasn't much as i was mostly looking on the internet trying to learn more about creating maps and buildings and other assets. i found this one indie game thats a bit similar to what I want to make, here is a link to a gameplay video of it: https://www.youtube.com/watch?v=_RNSgbST3DM .
Monday, today i was looking into the spline tool as i realized that the grid system on the whole of the map will be a failure. I was able to create roads freely with the spline tool however i was not able to put my texture on it and make it look as i want it to. Toward the end of the lesson i realized that it might be because my road which i want to use as the texture isn't a static mesh but a sprite. hence why when i put it on it was not showing up properly when i ran the game. I was also able to create a spline component, https://www.youtube.com/watch?v=kJyWSzfwEk8 basically this as i wanted to try and see if i can make my roads that way, well it was then, i realized that my object isn't a static mesh, i tied it with different static meshes and it worked. Next session/or at home i will make my static mesh in 3ds max with the texture already on it and then try the spline tool again to see if i am able to create the road with the texture looking flawlessly.
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